• Before programming, read the section "Teaching hints"
• The programming should be done in a dirty pen with working water
pressure�
• Any pauses during the programming process will not appear during
automatic cleaning. Therefore, the programming can be carried out
in a relaxed way, with no requirement for haste.
Recordings
To be able to run the robot automatically three things must be instructed to the
robot: LOCATION, PROGRAM and RECIPE�
The LOCATION is a map of how the path, which the robot shall travel, looks like�
The process starts by giving the location a name, e.g. "FINISHING 2-5", instruct on
which side the guidance wheels are set and how many markers that have been
installed. Make sure the robot is within 1 meter before the first marker when
pressing start� The robot is now moving forward, recording where these markers
are� Follow the robot and make sure all markers are registered correctly and that
the wheels do not spin. After the last marker the robot will turn backwards and
move all the way back to the initial position behind the first marker.
The PROGRAM is the cleaning procedure, where the joystick is used to manipulate
the robot. These programs will be stored under the chosen location.
The RECIPE is up to 14 programs that can be used at each marker at the location.
You pick the program from a list, place it on the correct place on the screen and
when you have placed all programs you want to run by this marker, you go to next.
The programs chosen on previous marker stays as default, if you need to make
changes you can delete or add programs�
See Figure 6 for an example of a location layout.
MIN. 100 CM
Marker =
MIN. 65 CM
Food tray =
Figure 6, example of pig pen layout
FLOOR
FLOOR
L
LEFT
FIRST
AISLE
AISLE
FLOOR
FLOOR
BEHIND
FLOOR
FLOOR
RIGHT
R
FIRST
15
FLOOR
L
LAST
AISLE FLOOR
LAST
With
FLOOR
R
good
LAST
result:
6 m
EN