Siku SIKUCONTROL32 6778 Instrucciones De Uso página 15

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several persons, then comply with the information in sec-
tion b).
a) One player, one model
1. Turn the model on. To do so, move the operating switch
on the reverse side of the vehicle from the OFF position
to the ON position. The model flashes, thus indicating its
operational readiness.
2. Turn on the remote control module by pressing the red
button. It shines red - the remote control module is op-
erational.
PLEASE NOTE: The sequence of first having to switch on
the model and then the remote control module must be re-
spected.
3. Now the connection between the model and the remote
control module is established. This process can take up
to five (5) seconds.
4. The connection between the remote control and the
model has been established when the level A button
(for towing vehicles) and the headlights and rear lights
of the model shine constantly. The model is saved in the
remote control module and is ready for operation. It
can be operated with this remote control module only
during this play sequence.
5. Play can begin.
PLEASE NOTE: By turning off the remote control module
(press the ON/OFF button for 3 to 4 seconds) the connec-
tion with the model is interrupted. This deletes the model
from the internal memory. The establishment of a connec-
tion as described above, and beginning with step 1, must
be carried out again for the next system start.
b) Several players, several models
Before beginning a play sequence with several players and
several models, the systems of the individual players have
to be started up. To ensure that the remote control modules
find only the models of the respective player, each indivi-
dual must start up his system separately one after another.
The procedure for the start is the same as described in
section (a).
Example: four people wish to play together with four
SIKUCONTROL32
models (towing vehicles) in one
room. To ensure that everything runs smoothly, the systems
have to be started one after another. To begin with, all
remote control modules and models have to be switched
off. Player 1 now turns on his model and then his remote
control module. If player 1's level A LED is shining, then his
system is operational. Only then can player 2 follow this
procedure. Once his level A LED is also shining, then it is
the turn of player 3, followed by player 4.
This process will run smoothly only if this
rule is strictly followed.
c) Addition of further models
With the supplied radio remote controlled module article
#6708, you can control an almost unlimited number of dif-
ferent models from the
SIKUCONTROL32
ge, for which this hand-held transmitter is also provided.
If you have started your system with one or two models,
and after a time you want to add an additional model,
then your remote control module has to find and save this
model.
The remote control and the models which you are already
using should stay switched on. If the operating switch of the
model which you wish to add is now switched from OFF to
ON, then the model's light will begin to flash rapidly. This is
the signal that the model is ready to connect with the remote
control module. To connect this model with the remote con-
trol module, press the SCAN button. After the connection
has been successfully established, this model is allocated to
the corresponding LEVEL, and is available immediately. Du-
ring the SCAN process, the corresponding level button goes
out; it comes back on again once the connection has been
established. The model which was stored on this level up to
now is not lost, but is kept in the background. By pressing the
corresponding level button you can switch between the two
models belonging to a level.
Example: If the model to be added is a
model, then the remote control model stores the vehicle in
level A or B after the model has been switched on and the
SCAN button has been pressed. During the SCAN process,
the level A or B button which was previously illuminated
goes off. If the model and the remote control module have
connected, then the corresponding level button lights up
again.
product ran-
SIKUCONTROL32
13
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