3.3.5) 5 SEARCH CODES [
With this function a check is performed to see if a specific code is present in the memory plugged into connector [7].
The method of using this function is identical to that utilised for the ADD CODES function, except that instead of
adding a code, in this case a search is performed for a code and, if found, its position is displayed together with the
total number of codes present.
3.3.6) 6 CANCEL MEMORY [
With this function all codes in the memory plugged into connector [7] are deleted. After launching this function the
following message is displayed: "Are you sure?" prompting for a second confirmation; this procedure is necessary
because the operation is irreversible. If you effectively wish to clear the memory, press the "
prompt.
3.3.7) 7 READ MEMORY [
This function serves to read all the codes present in the memory plugged into connector [7], creating a copy in the
BUPC (Buffer) internal memory. The copy of codes obtained by means of this procedure is utilised by the WRITE
MEMORY function in order to obtain a duplicate of the original memory. Because the Buffer is physically composed
of non-volatile memories (i.e. memories that are not erased when the BUPC unit is powered down), the WRITE MEM-
ORY operation can be executed also at a later date with respect to the READ MEMORY operation.
3.3.8) 8 WRITE MEMORY [
This function serves to write the codes present in the internal memory (Buffer) to the memory plugged into connec-
tor [7], thereby making a copy. The Buffer must be previously "loaded" with the codes to be copied by means of the
READ MEMORY function performed on the source memory.
3.3.9) 9 CANCEL BUFFER [
Serves to delete the codes present in the internal memory, thereby freeing it for subsequent READ MEMORY func-
tions. After launching the function the following message will be displayed: "Are you sure?" prompting for a second
confirmation; this procedure is necessary because the operation is irreversible. If you wish to clear the buffer, press
the "
Enter" key again at the prompt.
3.3.10) 10 LOCK MEMORY [
Applies the codes acquisition functions lock when the memory located in connector [7] is inserted in the decoder.
In practice, a decoder with a "Locked" memory does not execute Card code acquisition, restricting its operation
exclusively to the Cards entered previously without allowing any new Cards to be entered (see also the specific
instructions in the decoders). Warning: The "Lock" is active when the memory is inserted in its receiver; the addition
of codes directly from MOU by means of the ADD CODES function is still possible.
3.3.11) 11 UNLOCK MEMORY [
Removes the codes acquisition functions lock when the memory present in connector [7] is to be inserted in a
decoder. This function is the exact opposite of the LOCK MEMORY function.
3.3.12) 12 INSERT PASSWORD [
This function serves to enter a password to access data in the memory plugged into connector [7].
The "Password" is a 6-digit number that serves to restrict access to the contents of the memory exclusively to autho-
rised operators. Once it has been inserted, the password will be requested whenever data and codes contained in
the memory card are to be displayed or edited for the first time by means of the MOU unit. The Password inhibits also
all modifications to data contained in the memory card once it has been inserted in the decoder; in practice, a decoder
with a memory of this type will not be able to perform the acquisition procedure, to delete a code or to delete all the
codes.
14
]
C
]
C
]
C
]
C
]
C
]
C
]
C
]
C
Enter" key again at the