3.2.0) 0 FUNCTION MENU [
This is the starting point for the selection of all functions. You will return to this point after terminating any individual
function or if a function is abandoned by pressing the "
From the "FUNCTION MENU" press "
or "FloR" mode; finally, press "
From the "FUNCTION MENU" you can scroll through all the available functions by means of the "
you can type the corresponding number directly and press "
3.2.1) 1 TRANSMIT TEST [
Serves to check the correct operation of FLOR transmitters by displaying the code and indicating the key pressed.
You will need to use the optical code reader for this function (see table 5).
3.2.2) 2 SEE CODES [
Allows you to display the codes in the memory card plugged into connector [7] one by one. The display will show the
code, its position, and the total number of codes; for example, the message "1st of 25" indicates that the code dis-
played is the first out of a total of the 25 codes present in the memory.
When you are displaying a code pressing "
press the "
" key to progress to the next code.
3.2.3) 2 ADD CODES [
Serves to add new codes in the memory plugged into connector [7]. The code can be added both using code opti-
cal reading (see table 5) and by typing it in from keypad [9]. If an error occurs when typing in the code, to correct the
numbers you can move the flashing cursor symbols with the "
the "
Enter" key to confirm the code you have entered. After being input, the same code will be re-proposed so that
it can be used rapidly as a basis to enter the next code, alternatively, by pressing the "
one unit thereby generating a new code ready for input.
3.2.4) 4 CANCEL CODES [
Serves to delete one or more of the codes in the memory plugged into connector [7]. The method of using this func-
tion is identical to that utilised for the ADD CODES function, except that instead of adding a code in this case a code
is deleted.
3.2.5) 5 SEARCH CODES [
With this function a check is performed to see if a specific code is present in the memory plugged into connector [7].
The method of using this function is identical to that utilised for the ADD CODES function, except that instead of
adding a code, in this case a search is performed for a code and, if found, its position is displayed together with the
total number of codes present.
3.2.6) 6 CANCEL MEMORY [
With this function all codes in the memory plugged into connector [7] are deleted. After launching this function the
following message is displayed: "Are you sure?" prompting for a second confirmation; this procedure is necessary
because the operation is irreversible. If you wish to clear the memory, press the "
3.2.7) 7 READ MEMORY [
This function serves to read all the codes present in the memory plugged into connector [7], creating a copy in the
BUPC (Buffer) internal memory. The copy of codes obtained by means of this procedure is utilised by the WRITE
MEMORY function in order to obtain a duplicate of the original memory. Because the Buffer is physically composed
of non-volatile memories (i.e. memories that are not erased when the BUPC unit is powered down), the WRITE MEM-
ORY operation can be executed also at a later date with respect to the READ MEMORY operation.
10
]
F
Clear" key.
Enter" to change "Mode" and then use the "
Enter" to confirm or "
Clear" to cancel.
]
F
]
F
Ente" serves to display its "Rnd" value. To display the remaining codes
]
F
]
F
]
F
]
F
]
F
" or "
Enter".
" and "
" keys. At the end of the procedure press
Enter" key again at the prompt.
" keys to select "Bio"
" or "
" keys or
" key the code increases by