Connections Control Unit; Connecting The Receiver; Connecting The Charging Unit; Charging The Speed Controllers - Carrera DIGITAL 132 Instrucciones De Uso

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Connections (from left to right):
Connection for Lap Counter 30342
1
Connection for PC-unit or Lap Counter 30355
2
Connector 1 for speed controller, speed controller extension set
3
or WIRELESS+ receiver
Connector 2 for WIRELESS Tower 10108
4
Connector 3 for speed controller
5
Connector 4 for speed controller
6
7
Connection for DIGITAL 124 / DIGITAL 132 power supply
General information on connectors 1-4:
When a WIRELESS+ receiver is used, it must be plugged into con-
nector 1. Optionally a Wireless Tower 10108 can be plugged into
connector 2. When only the WIRELESS+ receiver is used, connec-
tor 2 is to be left empty.

Connecting the receiver

Connect the receiver according to the symbol to either of the two
sockets on the control unit which are marked Tower 1 and Tower 2.
For operating six WIRELESS+ speed controllers only one 2.4 GHz
receiver is required.

Connecting the charging unit

The charging unit is connected at the rear of the control unit. To site
the charging unit at any other place on the track, an adapter unit
30360 will be needed.
Rear view of the
control unit
12

Connections Control Unit

Additional wired speed controllers may be plugged into connectors
3 and 4. Please note that these will use address 5 and 6 then.
Using the speed controller extension set 30348 it has to be plugged
into connector 1. The cars´ addresses will be allocated as follows:
• Speed controller extension set = address 1, 3 and 4
• connector 2 = address 2
• connector 3 = address 5
• connector 4 = address 6
Note:
a combination of WIRELESS and speed controller extension set is
not possible!

Charging the speed controllers

Before first being used, the WIRELESS+ speed controllers should
be fully charged. Place the speed controllers in the charging station
and switch on the control unit. While the unit is charging, the LEDs
on the speed controllers will flash. When charging is completed,
1
the LEDs
will light up continuously.
1
When using a lithium polymer rechargeable battery, it is possible to
top up the speed controller at any time.
Symbols
1
CHANNEL
SET
3
1
CHANNEL
2
SET
Before the speed controller can be used to control the cars, it must
be "bound" to the receiver.
To do this, switch on the control unit.
1
The receiver indicates it is ready for operation by a revolving light
signal in the segment display
2
Push the "SET" button
ment display
1
Switch to the next address by further pressing the button.
Now press the binding button
The speed controller signals a successful binding process with
flashing of the LED, while the receiver indicates it by revolving lights
in the segments. The binding process is now complete and the
speed controller is ready for use.
5
6
7
1
1
4
3
5
6

Binding process

2
1
1
CHANNEL
2
SET
4
2
3
1
.
1
once until the figure 1 appears in the seg-
2
. The number shown is then the address of the car.
on the top of the speed controller.
3
3
To bind the second speed controller, follow the same procedure.
Press the "SET" button
on the receiver twice, until the figure
2
2 appears
. Then press the binding button
1
speed controller.
4
To display the address set for the speed controller, press once on
the binding button
on the top of the speed controller.
2
The LED
will then flash, according to the address set.
1
If the speed controller is not actuated, it switches automatically after
about 20 seconds into energy-saving mode. The speed controller
can be reactivated by pressing the tappet or the lane-change button.

Control elements Control Unit

4
3
5
6
On/off switch
1
Switch for fuelling function
2
Button to start the race / acknowledge programming
3
Button for Pace Car / termination of programming
4
Button for setting basic speed
5
Button for setting braking performance
6
Button for setting fuel tank capacity
7
Programming button for cars
8
General operating information
Some buttons are assigned with different tasks. In order to set a
function you need to use key combinations. Any programming steps
can be cancelled with button
4
further details in the course of this manual.
Encoding/programming
of cars to the according
speed controllers
2
1
1
7
1x
8
3
3
To encode a car place it on the track and swich on the Control Unit.
Press "Code" button once
8
, fig.
fig.
. Then push lane-change-button once on the relevant speed
2
controller, fig.
. In case the car is equipped with lights they will
3
start to flash and the Control Unit´s LEDs 2-4 will light successively.
Once encoding has been carried out the middle LED lights perma-
nently (fig.
) and the car is allocated to the speed controller.
4
Note: This kind of encoding requires to only have the car on the
racetrack which shall be encoded.
on the second
3
2
1
7
8
"ESC/PACE CAR". You will find
2
4
; the first LED starts to light,
1
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