3.1 General rules3.1 General rules
3.1.1 Call up of objects
All objects are grouped hierarchically. They have a tree structure. A section of this tree is shown
below:
Rules
The root of the tree is designated with &.
For the call up of an object the nodes (levels)
of the tree are marked with a point (.).
The call up of the objects requires as many
letters as necessary to ensure unequivocal the
object. If the call is not unequivocal, the first
object in the series is recognized.
Upper or lowercase letters can be used.
An object can be assigned a value. Each value
is marked at the beginning and end with
quotation marks ("). A value can contain up to
24 characters. Numeric values can include up
to 6 digits, a negative sign and a decimal point.
Numbers with more than 6 digits will not be
accepted; more than 4 decimal places are
rounded off. With numbers <1, it is necessary
to enter leading zeros.
If a new object is not called up, the old object
remains current.
New objects can also be addressed relative to
old objects: A preceding point moves one
node forwards in the tree.
More than one preceding point moves one
node backwards in the tree. n nodes
backwards require n + 1 preceding points.
If a jump is to be made back to the root, a
preceeding & is entered.
16
3rd node
Language
2nd node
Aux
1st node
Config
0st node
Prog
RSSet
Mode
&
Root
Example
Call up of dialog language:
&Config.Aux.Language
or &C.A.L
&C.A.L
or &c.a.l
Input of dialog language:
&C.A.L"english"
Correct entry of a number:
"0.1"
Incorrect entry:
"1,5" or "+3" or ".1"
Input of a different dialog language:
"deutsch"
From the root to node 'Aux':
&C.A
From node 'Aux' to 'Prog':
.P
Jump from node 'Prog' to node 'Aux' and
selection of a new object at this node:
..L
Jump from node 'Language' via root to the
node 'Mode':
&M
768 KF Oven