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A Create a method with UNICORN 5
A.2 An example of using the Method Editor
A.2.1 Introduction
A.2.1

Introduction

About the example
Create a method involves:
1 Creating and naming the method.
2 Adding the blocks and instructions to it.
In this section, a basic example is used to illustrate the different steps required.
The steps are explained in detail at the beginning and more briefly in the later parts, as
the user becomes familiar with the interaction.
Tip:
192
NOTICE
The method used in this example is for training purpose only. It is
not intended as an example of a production method.
Modify an instruction by selecting it in the Text pane and make the changes
in the Instruction box.
UniFlux 10 Instrucciones de funcionamiento 28993587 AE

Capítulos

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