Introduction
Missions are a special way of playing the game,
called Cinematic Play, which changes the victory
conditions and offers some unique rules and
objectives for the game session. After learning the
basics of X-Wing using the Learn to Play booklet,
players can play missions to add variety and unique
objectives to the game. This guide includes three
missions suitable for new players; additional missions
can be found in some X-Wing expansion packs.
Playing a Mission
Before starting the game, both players must agree
which mission to play. When playing a mission,
players follow all of the normal rules for a standard
game. Each mission also has special rules, so the
players should read the entire mission before starting.
Missions are described in three major sections:
Mission Setup, Special Rules, and Objectives.
Mission Setup: This section explains the Ship
and Upgrade cards used by both players (unless
using squad-building rules—see "Squad Building in
Missions" below). During the "Gather Forces" step of
setup, each player takes the indicated Ship cards as
well as the Upgrade cards indicated in parentheses
after the pilot's name (if any). This section also
provides detailed instructions for how to place
ships and special tokens during setup.
Special Rules: This section describes the unique
rules that players must follow during this mission.
These rules override all other rules and abilities.
Objectives: This section describes what each
player needs to do to win the game. A player can only
win by fulfi lling his faction's objective. Players cannot
win by destroying all enemy ships unless stated in the
"Objectives" section.
Guía
de referencia
de misiones
13 cartas de Nave
8 indicadores de Nave
8 indicadores de Nave
FICHAS DE MISIÓN
FICHAS DE MISIÓN
FICHAS DE MISIÓN
Las siguientes fi chas se utilizan al jugar una misión
de la Guía de misiones .
4 fi chas de
4 fi chas de
4 fi chas de
8 fi chas de
8 fi chas de
Daño
Referencia
6 fi chas de Mina
Contenido
™
™
Mission Play Area Size
When playing a mission, the size of the play area
is crucial to the overall balance of the game. All
missions are intended to be played on a 3' x 3' play
area unless noted otherwise.
Squad Building in Missions
Players may agree to choose a different squad point
total than the total listed for the mission, choosing
their own ships and upgrades as normal. They must
still follow any restrictions described under the
"Mission Setup" for that mission.
The scenarios included in this guide play best with
100-point squads. If players own only the three ships
found in this game box, it is recommended they
each build 36-point squads. The First Order player
chooses fi rst from the available Upgrade cards.
The player with the lowest squad point total has
initiative unless the mission specifi es otherwise.
1
Guía
(3 rojos, 3 verdes)
5 cartas de Mejora
33 cartas de Daño
3 selectores de maniobras
3 selectores de maniobras
3 selectores de maniobras
(3 discos, 3 ruedas, 3 pares
de conectores de plástico)
5 fi chas de
5 fi chas de
Satélite
Compañero de escuadrón
1 fi cha de Compañero
de escuadrón
6 dados
3 naves (3 miniaturas de naves, 6 clavijas
1 regla de alcance
6 fi chas de Asteroide
6 fi chas de Blanco fi jado
(3 rojas, 3 azules)
4 fi chas de
Evasión
1 fi cha de Iniciativa
de plástico, 3 peanas de plástico)
11 plantillas de maniobra
11 plantillas de maniobra
11 plantillas de maniobra
11 plantillas de maniobra
11 plantillas de maniobra
11 plantillas de maniobra
11 plantillas de maniobra
7 fi chas de Escudos
18 fi chas
de Identifi cación
4 fi chas
3 fi chas
de Concentración
de Tensión
3 fi chas de
Impacto crítico
3