KENMORE ELITE 796.4198 Manual De Uso Y Cuidado página 22

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HOW TO USE
STEAM CYCLES AND OPTIONS
ADD GARMENTS
Use this function to add garments or remove
foreign objects like coins or keys after the
cycle has started.
1
Press ADD GARMENTS. The cycle pauses and the
door unlocks.
2
Open the door, add garments or remove foreign
objects, and close the door.
3
Press START/PAUSE to restart the cycle. The cycle
continues automatically.
NOTE:
• After checking the water level/temperature conditions
for safety, the door unlocks once the wash movement
has stopped. (Door Lock LED turns off.)
- This may take several seconds depending on the
water level. When a lot of water is in the tub, the
door unlocks after water drains to a safe level.
- If the temperature in the tub is higher than 113°F
(45°C), a short warning chime sounds and ADD
GARMENTS is NOT allowed for safety.
• ADD GARMENTS is disabled during the TUB CLEAN
cycle for safety.
• To preserve wash performance, wash time may be
extended depending on when garments are added to a
cycle.
WARNING:
• Be careful when opening the door as wet laundry may
drip or fall out when the door is opened.
• Do not attempt to force the door to open when locked.
Doing so could result in damage to the machine,
malfunction, or personal injury.
• Make sure the area around the door seal is clear before
closing the door. If laundry gets caught between the
door and the seal, it can damage the rubber gasket
and may result in leaking.
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