has less than 32 channels then some banks and some
faders will not be used. Before the channel faders can
control a fixture, that fixture must be selected. Any num-
ber of fixtures can be controlled at once. If for example
all fixtures are enabled, moving fader 1 with bank 1 se-
lected will change channel 1 on every fixture.
If you are using the "multi fixture" feature of NAVIGATOR
PLUS, the channel faders can be used to control each
channel of every fixture within the multi fixture group. If
for example you have programmed 8 fixtures having 4
channels each, faders 1-4 will control the first fixture of
the multi fixture group, faders 5- 8 the second and so
on.
5.4.BANK SWITCH
The bank switch selects the current bank of channels
controlled by the 8 faders. This allows you to control up
to 32 channels per fixture using only 8 faders. The bank
LED next to the faders will show the currently selected
bank and the numbers printed next to each fader show
the channel number or scene number of the fader for
the selected bank. As a convenience the bank select
will only go as high as needed for the size of the cu-
rrently selected fixtures.
5.5.JOYSTICK
The joystick controls pan and tilt on all selected fixtures
that have a pan or tilt feature. The joystick is the "return
to center" type so it operates by moving it in the desired
direction. The greater the joystick movement the faster
the pan or tilt movement will be. The state of the "fine"
mode switch also determines the speed of the pan or
tilt movement. If a fixture uses 2 channels for pan or
tilt (16 bit), the joystick will affect the fine channel with
"fine" mode on. If the fixture only uses 1 channel for
pan or tilt, the movement will be slower allowing more
precise control with "fine" mode on.
5.6.FINE SWITCH
The "fine" switch affects the operation of the joystick.
With "fine" mode on, it will increment or decrement by
the smallest possible amount. With "fine" mode off, it
will increment or decrement by larger amounts.
5.7.TRACKBALL
A trackball, mouse or any similar pointing device can
also be used for controlling pan and tilt. The device
must be serial and either Microsoft or Logitech compati-
ble. It is plugged into the 9-pin RS-232 connector on the
rear panel of the NAVIGATOR PLUS. As with the joystick,
only fixtures that are currently enabled will be affected.
The left switch on the trackball or mouse will shift the cu-
rrent fixture selection to the left and the right switch will
shift it to the right. Holding either switch will continuously
repeat the shift until released. If you are using a Logi-
tech compatible device, the middle switch will toggle
"fine" on or off.
5.8.BLACK SWITCH
Pressing the "black" switch will stop all activity and
blackout all fixtures. Depending on the type of fixture
and its capabilities, black will only turn off the channel
that controls the output of the lamp but for some types
of fixtures will set all channels to 0. The "black" LED will
remain on to indicate that a blackout was called. Pres-
sing the "black" switch a second time will turn the LED
off and restore the blacked out channels to their pre-
vious settings.
Pressing and holding the "black" switch for 2 seconds
PAG. 20
will force all DMX channels to 0 and clear the scene
buffer. This function is useful when programming a new
scene.
6.SCENES
6.1.RECORDING SCENES
A "scene" is a recording of the state of the entire stage.
NAVIGATOR PLUS keeps track of all the actions you per-
form to make the stage appear as it does. All of the ac-
tions that affect the look of the stage such as changing
channel levels, calling a chase or calling a preset, are
recorded in the scene buffer so that you can later save
these actions as a scene. This method of programming
also allows you to recall a scene, modify it and then re-
save it as a new scene or resave it to the same location
allowing quick edits.
Once you have a look on stage that you want to save
as a scene, press "record", its LED will flash. Next press
"scene", its LED will also flash. The page display will light
and any number locations that already contain scenes
will also light. You can at this time enter a name for the
scene as well as a crossfade time.
Use the cursor switches to move the cursor under each
character of the name, then use the + or - switch or the
data wheel to modify the name characters. Move the
cursor under the fade time to use the data wheel or the
+ and - switches to change the crossfade time for this
scene.
To record the scene, select the page and scene num-
ber. You can use the page switches to select from
pages 1 to 64 and the number switches from 1 to 16
allowing you to store up to 1024 scenes. If you select a
scene number that is already lit, a message will appear
asking if you want to write over the existing scene. Press
"yes" or "no".
Note: It can take up to 30 seconds to overwrite or erase
a scene depending on how much of the memory is cu-
rrently filled.
If at any time you wish to exit record mode without re-
cording anything, press the "record" switch and you will
exit record mode.
6.2.RECALLING SCENES
Once a scene is recorded, turning on the "scene" LED
and then selecting the desired page and scene num-
ber can play it back. Only one scene can be selected
at a time using the number switches. Pressing the scene
number switch that is currently lit will turn that scene off
by calling a blackout.
6.3.ERASE SCENE
To erase a scene from the memory, press, "record" then
"scene" then "erase". All number LEDs that contain a
scene will light. Next select the scene number to erase.
That scene name will appear in the LCD long with the
message "Erase this?". Press "yes" or "no". If you press
"yes" the scene will be erased. You can then select
additional scenes to be erased or you can press "re-
cord" to exit record mode.
Note: It can take up to 30 seconds to overwrite or erase
a scene depending on how much of the memory is cu-
rrently filled.