Meteor AP-100 Manual De Usuario página 4

Diana electrónica para juego de dardos
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single, double, triple scoring segment. When there is only
one player who has life value, the game is over and this
player is the winner. The game should be played by more
than 2 players.
G14 Killer -Double (203; 205; 207; 209; 211; 213; 215; 217;
219; 221)
Option (203; 205; 207; 209; 211; 213; 215; 217; 219; 221)
means original life value of the player.
Option (203; 205; 207; 209; 211; 213; 215; 217; 219; 221)
means the player can become a killer only by hitting the
selected number with double scoring segment.
Other function as same as G13.
G15 Killer-Triple (303; 305; 307; 309; 311; 313; 315; 317;
319; 321)
Means original life value of the player. The player can
become a killer only by hitting the selected number with
triple scoring segment. Other function as same as G13.
G16 Shoot Out (H03; H05; H07; H09; H11; H13; H15; H17;
H19; H21)
Means original life value of the player. A number
segment is randomly given out for the player to hit. The
player must hit it within ten seconds, or the hit will not
be valid. After the segment is hit, next segment will be
indicated. Each hit at the "target" single, double or triple
segment will be reduced one life value. The player whose
life value has been reduced to 0 first is the winner.
G17 Legs over (3; 5; 7; 9; 11; 13; 15; 17; 19; 21)
Means original life value of the player.
At first, a score will be randomly given out and the first
player should try to get higher score than it for total
three darts. When the first player scores less than it, one
life value is taken away from the player.
The player should try to get higher score than the score
of previous player made in a turn. When a player scores
less than the score of total three darts by the previous
player, one life value is taken away from the player.
The players are not allowed to clear score. If the player
presses the START button directly or no dart hits the
segment, the player will also lose one life value.
The player will be eliminated when no life value left, and
a sound will be given out as a reminder.
When there is only one player who has life value, the
game is over and this player is the winner. The game
should be played by more than 2 players.
G18 Legs Under (UO3; U05; U07; U09; U11; U13; U15; U17;
U19; U21)
Means original life value of the player. At first, a score
will be randomly given out and the first player should try
to get less score than it for total three darts. When the
first player scores higher than it, one life value is taken
away from the player. It is not permitted for 0 point. If
the player misses three darts and gets 0 point, one life
value is taken away from the player and the score keeps
the original one. The player should try to get less score
than the score of previous player made in a turn. When
a player scores higher than the score of total three-darts
by the previous player, one life value is taken away from
the player. The players are not allowed to clear score. If
the player presses the START button directly or no dart
hits the segment, the player will also lose one life value.
The player will be eliminated when no life value left, and
a sound will be given out as a reminder. When there is
only one player who has life value, the game is over and
this player is the winner. The game should be played by
more than 2 players.
4
TROUBLE SHOOTING
• No Power - Check to see if the batteries are installed
properly or the battery power is low or dead.
• Game Will Not Score - Check to see if the game is
in the setup mode or if the game is on hold. Push
the START/NEXT button to see if the game will start
playing. You may also check to see if any scoring
segments or function buttons are stuck.
• Stuck Segment or Button - During shipping or in the
course of normal play, it is possible for the scoring
segments to become temporarily stuck. If such
situation happens, all automated scoring will cease. By
gently removing the dart or wiggling the segment with
your finger, you will be able to free the segment. The
game may then be resumed and scoring functions will
be back to normal.
• Removing Broken Tips - Plastic tip is safer but does not
last forever, it may be break and remain in the board.
If this happens, try to pull it out gently with a pair
of pliers. Remember, the heavier the dart is with the
plastic tip, the higher the chance that the tip will bend
or break.
• Power or Electromagnetic Interference- Should there
be an electromagnetic interference, the electronics
of the dartboard may possibly show erratic behavior
or fail to continue working. (For example: a heavy
thunderstorm, a power line surge, a rolling brown
out, or too close proximity to an electrical motor or
microwave.) To restore the game to normal operation,
remove the batteries for several seconds and then
reinstall the batteries. Be sure to remove the source
that causes the interference as well.
DECLARATION OF CONFORMITY
The product has been designed, manufactured
and marketed in accordance with the requirements
of the Directive: 2004/108/EC, thus it has been
marked with the CE mark.
PROTECTION OF THE ENVIRONMENT
You can help protect the environment!
Please remember to respect the local
regulations: hand in the non-working
electrical equipments to an appropriate
waste disposal center. Take out the batteries
before scrapping the product.
PL Elektroniczna tarcza do darta
OSTRZEŻENIE
• Tarcza elektroniczna NIE jest zabawką. Montaż i
kontrola urządzenia powinny być przeprowadzane przez
osobę dorosłą.
• Dzieci powinny być pod opieką dorosłych podczas gry.
• Należy używać rzutek z miękkimi końcówkami,
zalecana waga od 8 do 12 gramów. Nigdy nie używaj
rzutek z metalowymi końcówkami. Z tarczy można
korzystać wyłącznie z dołączonym adapterem. Użycie
niewłaściwego typu adaptera spowoduje uszkodzenie
obwodu elektrycznego tarczy.
• Wyłącz tarczę i odłącz ją od zasilania, gdy nie jest
używana.
• Unikaj narażania tarczy na działanie płynów lub
nadmiernej wilgoci.
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