G04 Round Clock-Double (205; 210; 215; 220)
Means only hitting double scoring segment to get points.
Other function as same as G03.
G05 Round Clock-Triple (305; 310; 315; 320)
Means only hitting triple scoring segment to get points.
Other function as same as G03.
G06 Simple Cricket (000; 020; 025)
It is valid only when 15, 16, 17, 18, 19, 20 or bull's-eye is hit.
"000" – The player can hit any segment of 15, 16, 17,
18, 19, 20 and bull's-eye. There is no priority of these
segments.
"020" – The player must hit 20 three times first, then
follow 19, 18, 17, 16, 15 and bull's eye in order.
"025" – The player must hit the bull's-eye three times
first, then follow 15, 16, 17, 18, 19, 20 in order.
G07 Score Cricket (E00; E20; E25)
It is valid only when 15, 16, 17, 18, 19, 20 or bull's-eye is hit.
The player should hit all the above numbers.
"E00" – The player can hit any segment of 15, 16, 17,
18, 19, 20 and bull's-eye. There is no priority of these
segments.
"E20" – The player must hit 20 three times first, then
follow 19, 18, 17, 16, 15 and bull's eye in order.
"E25" – The player must hit the bull's-eye three times
first, then follow 15, 16, 17, 18, 19, 20 in order.
If the player has hit the scoring segment 3 times, it will
open to be hit for score for this player, but it will be
closed and can not be hit for score if it has been hit for 3
times by all the players.
Every player must try to hit the scoring segment as
possible as the player can when it is at "open" status.
After the segment has been hit for three times by all the
players, it will be closed. The players should hit another
scoring segment indicated by the dartboard for score.
The player who gets highest score after all the scoring
segments are closed is the winner.
G08 Cut Throat Cricket (C00; C20; C25)
It is valid only when 15, 16, 17, 18, 19, 20 or bull's-eye is hit.
The player should do best to hit all the above numbers.
"C00" – The player can hit any segment of 15, 16, 17,
18, 19, 20 and bull's-eye. There is no priority of these
segments.
"C20" – The player must hit 20 three times first, then
follow 19, 18, 17, 16, 15 and bull's eye in order.
"C25" – The player must hit the bull's-eye three times
first, then follow 15, 16, 17, 18, 19, 20 in order.
If the player has hit the scoring segment 3 times, it will
be open to be hit for score for this player, but it will be
closed and can not be hit for score if it has been hit for 3
times by all the players.
The points made by the current player will be added to
all opponents.
Every player must try to hit the scoring segment as
possible as the player can when it is at "open" status.
After the segment has been hit for three times by all
players, it will be closed. The players should hit another
scoring segment indicated by the dartboard to let
opponents get score.
The player who gets lowest score after all the segments
are closed is the winner.
G09 Golf (10; 20; 30; 40; 50; 60; 70; 80; 90)
The player should hit the scoring segment from 1 to
18 in order. (Hit 1 at first turn, 2 at second turn, and so
on). If the segment is hit, the dartboard will voice out
„Yes", or will voice out „Sorry". After the segment is hit,
next segment will be indicated. The player should try to
get a lowest score. If three darts of a turn are missing,
it means a "bad dart" and the player gets 5 points. If
hitting triple scoring segment, the player gets 1 point.
(Eagle dart) If hitting double scoring segment, the
player gets 2 points. (Bird dart) If hitting single scoring
segment, the player gets 3 points. The player can choose
any of the 3 darts to finish a turn but only the last dart
would be used to calculate score.
If the player hits the single scoring segment with first
dart and gets 3 points, the player can decide to enter
next turn. If wanting to get a lower score, the player can
continue to hit. But if both other 2 darts are missing, the
player will get 5 points finally.
The player who gets the selected score will be kicked
out of the game. When there is only one player left, this
player is the winner. Or when all the 18 turns are finished,
the player with lowest score is the winner.
G10 Bingo (132; 141; 168; 189)
The number segments will be shown on screen, the
player who hits all the number segments for 3 times first
is the winner. After the segment is hit, next segment will
be indicated. The player must hit a number segment
three times and then can hit next number segment.
G11 Big Little - Simple (3; 5; 7; 9; 11; 13; 15; 17; 19; 21)
Means the original life value of the player.
Each player has a basic life value at the beginning. When
no life value left, the player is kicked out of the game.
The first player must hit the number segment randomly
given out. If hitting the target with first or second dart,
the player can build a new target with left dart for next
player. If hitting the target by using up all three darts,
the player cannot build new target and the target will be
given out randomly for the next player. If the player can
not hit the target with three darts, one life value will be
lost, the target will be hit by next player.
It is valid to hit any place of target number segment, no
matter single, double, triple scoring segments.
When there is only one player who has life value, the
game is over and this player is the winner.
G12 Big Little - Hard (H03; H05; H07; H09; H11; H13; H15;
H17; H19; H21)
Means the original life value of the player.
It is only valid by hitting the same scoring segment
(single, double, triple) of the target number.Other
function as same as G11.
G13 Killer (3; 5; 7; 9; 11; 13; 15; 17; 19; 21)
Means origination life value of the player. When entering
the game, the score window shows "SEL" (Select )to hint
the player to choose a scoring segment for himself. The
first scoring segment hit by the player is chosen to use as
his segment, then press "NEXT" button to let next player
to choose his scoring segment. After all the players have
chosen the scoring segments, the game is beginning.
After all the players select their scoring segments,
they starts to hit. Only after hitting the chosen scoring
segment, the player can become a killer throughout
the game. When a player's scoring segment is hit by
opponent killer, one life value will be taken out from this
player. The life value can be displayed on the screen. If
the player has become a „killer" and hits his/her target
segment again, the player will be called off the „killer"
qualification and reduced one life value. The killer player
should work best to take out life value from opponents
by hitting opponent's target segment. Option (3; 5; 7; 9;
11; 13; 15; 17; 19; 21) means the player can become a killer
when hitting the selected number segment no matter it is
3