Access Virus TI Snow Guía De Iniciación Rápida página 37

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ABOUT POLYPHONY
Optimising Your Patches
If you find your patch is making use of any of the above features, try alternatives to reduce the CPU load.
Remember that a feature is active and consuming calculation power even when set to a very small value, so
in certain cases it can be wise to switch something off rather than have something which is barely audible
but still using up resources. For instance, if Osc Balance is set to -63, you will almost certainly be unable to
hear Oscillator 2, so try turning it to -64, at which point Oscillator 2 will be switched off altogether, thereby
freeing up resources. If an effect's Mix or Send parameter is set to Off or Dry, then it will not use any resourc-
es, so again, if a patch is using only tiny amounts of a particular effect, then it may be advisable to switch it
off entirely.
The Virus also has to work a little harder when both filters are used. If you only need a gentle, 2-pole filter
for a particular sound, then by turning Filter Balance fully left (-64) you switch off Filter 2, thereby freeing up
some voices.
Another factor that can be easily overlooked is the length of release tails. These can cause the voice count
to stack up much more quickly than you may think, and in an arrangement you can often reduce them a cer-
tain amount without having a detrimental effect to the overall mix. Please check the Priority parameter (Multi
Menu), which you can use to prioritise certain Parts against note-stealing. In other words, setting the most
crucial Parts to Priority = High will push those Parts remaining on Priority = Low to the front of the queue
when the Virus needs to steal voices.
Try not to use the mod matrix to apply an effect than be achieved by using one of the hardwired slots - e.g. if
you want LFO to modulate Cutoff 1, use the LFO2>Cutoff1 parameter, which is always on anyway; by using
the mod matrix instead, you will be using unnecessary additional resources.
Some controller sources you may choose to apply in the mod matrix take more calculation power than oth-
ers - this is because some have to be calculated per-voice, whereas some are only applied globally. For
instance, the modwheel applies to all voices on a given part simulaneously, thereby only needing one calcu-
lation per change of position, whereas KeyFollow or Filter Envelope apply to each individual voice, which can
result in an increase in calculation power. If you are playing a polyphonic patch, this can make quite a differ-
ence, especially if you are using several mod routings of this kind at the same time.
It is also advisable to switch off any redundant mod slots, i.e. don't just turn them down to zero, switch the
source and/or destination parameters to Off.
Finally, remember that every single feature you can turn on and off can have an effect on the polyphony, even
if it's only by a single voice, but sometimes you may only need to find yourself that one extra voice to achieve
the result you desire, so think efficient!
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