Welcome to your new Afterneath
reverberation machine from EarthQuaker Devices
effects pedals! The Afterneath sounds a lot like it looks –
a wizard bursting forth from ethereal cave and ready for
the ambient battle. You are the wizard – or sorceress,
if you prefer – and the cave is your instrument's signal,
vast, expansive, and magical. Do you go inside? Roll a
D20 to proceed!
Once inside, a reflection of light from an unknown source
catches your eye, and you notice a bizarre sheen on the
walls of the cave. You timidly inch closer to the walls of
the cave. Placing your hand gently on the cavern wall,
you feel the rock move. The cave is alive! Alarmed,
you emit a loud gasp, which reverberates throughout
the subterranean landscape. Upon further listening, it
appears as though the reverberations of your voice are in
fact a swarm of short digital delays which may be used to
create wild and cavernous reverbs, or scattered, short,
rhythmic delays with bizarre characteristics.
Take a moment to consider your Intelligence and Wisdom
scores, as well as your spell inventory before proceeding
further. You have seven spells at your disposal...
Will you cast "Length," which controls the decay length
of the reverb?
What about "Diffuse," which adjusts the spread of the reverb?
With your wand (or just the knob) turned counterclockwise,
the reverb is sharper with more attack, resulting in a
stuttering sputter of individual early reflections. Clockwise
casts a washy, more ambient-sounding hex.
Overwhelmed by fear, you hastily cast "Dampen!" As you
shout the incantation, you notice that a counterclockwise
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otherworldly
variation of this spell results in brighter tones, while as
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brand
you rotate your wand clockwise; you hear darker tones
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with a mellower top-end. It's almost as if your magic
changes the hardness of the cavern walls, and thus the
tonal characteristics of the reverb!
Elsewhere in your book of magic is "Drag," which
separates the individual digital delay lines, literally
dragging them through the very fabric of time and space
towards an unknown event horizon from which they may
never return. Clockwise "Drag" positions will gather the
delay lines close together for a more reverb-like effect.
Turn the "Drag" counterclockwise, and the delay lines will
begin to pull apart for a scattered ping-pong delay effect.
The "Drag" can be put under voltage or expression
control using the "EXP" jack located on the side and
operates in 9 different modes which are selected by the
small "Mode" control. These modes are: Unquantized,
Unquantized with Slew, Unquantized Volt/Octave,
Chromatic Scale, Major Scale, Minor Scale, Pentatonic
Scale, Octaves & Fifths and Octaves. These modes
drastically change the way the Drag control functions,
especially while using an expression control or CV.
The "Reflect" alters the depth of the cave, and with it
the regeneration of the reverb. This acts as a feedback
control and will self-oscillate if cast by a high-level
user. Turn clockwise for more wash and echoes,
counterclockwise for less.
Finally, the "Mix" alters the alchemical balance between
the input signal and the effect. The Afterneath does not
go fully wet but does lower the level of the input signal
as you raise this control to create the appearance of a
fully wet reverb.