HABA Hexenduell Instrucciones página 9

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push your magic gems
into cauldron
assemble game board,
magic gems on game-
board, one charm
per player, broom on
starting area,
get witch f gure and
time dice ready
10
Game Idea
The players take turns to compete in a duel against the
jinxed broom, trying to move it so that it pushes and
sweeps the magic gems into the cauldron. This is done with
magic-magnetic power. But the player must hurry. While
he bewitches the broom the rest of the players act as time
guardians and roll the dice as quickly as they can. As soon as
suff cient time symbols have been rolled the turn is over and
the next player faces the challenge of the duel.
The aim of the game is to be the f rst to push all four magic
gems into the cauldron.
Before starting to play
• Please remove the four elements with excla-
mation marks from the game board before
playing. They are solely for packaging and
can be thrown away.
• Thread a cord through the hole of a witches' charm and
knot both ends.
Preparation of the Game
Assemble the game board and place it in the center of
the table. Distribute the 16 magic gems, with the f at side
facedown, according to their color on the corresponding
magic squares. Each player takes a charm and pulls it over his
head. The color indicates which magic gems they will collect.
Place the broom on any spot of the starting area. Get the
witch f gure and the dice ready.
collecting
square for
magic gems
area of duel
starting area
for broom
magic squares
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