Triton Blue Discovery 2048 Manual De Usuario página 25

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Idiomas disponibles

Idiomas disponibles

s
cene
There are many functions in the controller to create a complicated lighting effect; and, the most fundamental part is a
scene, in which you can store a "look" you have created using your light.
There are 60 playbacks on 5 pages, each page with 12, which can be used to store scenes and chases. In Running Mode,
the faders and the <Playback> buttons are used to control playbacks; In Programming Mode, the buttons in the <Play-
back> area are for editing.
r
s
Ecording A
cEnE
1. Press <Clear> to clear the programmer.
2. Edit a stage effect of the fixtures. Built-in shapes can be added. A scene can record five shapes. Only those fixtures
that have been edited can be included in the Programmer;
3. Press <Scene>. At this time, the LED indicators of the <Playback> buttons without any scene stored will keep flas-
hing; those with a scene will keep always on; and, those with a chase will be off;
4. Press <C> to select store by channel or store by fixture. Press <B>, if necessary, to highlight [Stage];
Record by fixture: All the channel data of all the fixtures that have been edited and selected will be stored.
Record by channel: Only the data of the channels that have been edited will be stored.
5. Select a mode. (See Section 6.5).
6. Press an empty <Playback> button to store. If you press a <Playback> button with a single step scene already stored,
then, if will be overwritten by pressing <Enter>
i
ncludE
Sometimes it's useful to be able to re-use some aspects of a scene you have already created in another scene. If you've
created a really nice pattern of criss-crossing light beams, for example, you might want to use it again in another memory
with different gobos and colours.
Normally when you play back a scene, the information is not loaded into the programmer, so you can't simply turn on a
scene, modify it and save it to a new scene. The Include function lets you reload a memory back into the programmer. You
can then use it in a new scene
.
• Press <Copy>;
• Press a desired <Playback> button to include a scene;
• Press <Enter> to confirm.
c
opying A scEnE
• Press <Copy>, then, press a <Playback> button that stores a scene.
• Press an empty <Playback> button to copy.
d
ElEtE A scEnE
• Press <Delete> to enter the Delete menu;
• Press a desired <Playback> button to delete; press it again to confirm
t
iME
Press <Time>, then, press a desired <Playback> button for editing. You can set a fade in and fade out time independently
for every memory. The playback fades only affect HTP (intensity) channels. There is a separate LTP timer which allows
you to set movement times. LTP channels which were set to "I" during Patching ignore LTP fade times.
User manual | Discovery 2048 Triton Blue | Rev. January.2016 | www.triton-blue.com
25

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