Triton Blue Discovery 2048 Manual De Usuario página 24

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Idiomas disponibles

Idiomas disponibles

d
ElEtE A shApE
a. Press <Shape> in "function area";
b. Press <Delete> in "function area";
c. Highlight the shape that you want to delete
d. Press <Enter> to confirm.
p
lAybAck pArAMEtErs
This option lets you set parameters for a shape stored in a playback / scene. When a scene fades in, you can determine
whether the shape should start at full size and speed instantly, (Static) or whether the shape speed and/or size should fade
in as well (Timed). If the memory mode is set to 0, the size and speed settings are ignored.
a. In shape Menu, Press <E>
b. Press the <Playback> button of the playback you want to set parameters for.
c. <A> set the size to Static or Timed.
d. <B> set the speed to Static or Timed.
e. <C> allows you to remove the offset caused by a shape when it is stopped. When you turn off a memory with a shape,
the fixtures will be offset by the last state of the shape. Setting this option to "Removed" causes the fixture to return to
its programmed settings. Setting this option to "Remains" leaves the shape offset in place.
P
alette
When programming a show you will find that you frequently use certain positions, colours, etc. Like an artist's palette, the
Pearl lets you store these settings so you can recall them at the touch of a button rather than having to find them on the
wheels every time. There are 6 pages of 10 palette entries.
Also, when you patch a fixture, the controller loads 10 preset positions, 10 colours and 10 gobos into the palette for that
fixture. This allows you to recall specific colours and gobos without having to find them using the wheels. The positions
normally need to be edited before you can use them.
r
p
Ecording A
AlEttE
a. Press <Clear> to clear the programmer.
b. Select the fixtures for which you want to store palette values.
c. Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attri-
butes of a fixture in each palette entry. Only attributes you have changed will be recoded.
d. Press <Scene>, Then Press <Palette> button to recod.
d
p
ElEtE A
AlEttE
a. Press <Delete>.
b. Press <Palette> twice to delete.
r
EcAlling A pAlEttE vAluE
a. Select the fixtures you want to apply palette value.
b. Press <Palette> to recall value.
• If you press <Palette> while there are not fixture has been selected, the controller will recall all the data of the
palette
24
User manual | Discovery 2048 Triton Blue | Rev. January.2016 | www.triton-blue.com

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