Programming Turntable
The position and number of spoke tracks must be entered, before
first using the turntable or after changing or expanding the spoke
tracks. A simple programming procedure at the digital accessory
controller (Keyboard) takes care of this.
Programming is started with the "input" button. To do this, this but-
ton must be pressed within 5 seconds after the digital controller
is turned on. Any other button will stop the programming mode.
Turning on the digital controller can be achieved by pressing the
"stop" and "go" buttons (Control Unit) or by pressing the "stop"
button twice (Central Station). The start of the programming pro-
cedure is indicated by the yellow light blinking and the turntable
deck goes to the Track 1 that has been selected. An acoustic sig-
nal will sound and the yellow light will continue to blink.
If another track connection is supposed to be Number 1, you must
go to this track connection with the right or the left "step" but-
tons. This track connection is stored in memory by pressing the
"clear" button and the previous track connection memory is de-
leted. Now you can go to additional track connections by pressing
of the "step" button < or > and storing this connection with the
"input" button.
Once you have entered all of the desired track connections, the
programming procedure is ended by pressing the button "end".
The entire configuration for the turntable is now stored in memory
and the turntable deck will go to Track 1.
If corrections or changes are necessary afterward, the program-
ming procedure, starting with spoke track 1, must be repeated.
The memory storage remains in effect even after the digital layout
is shut off.
12
Changing the Address
Loosen screws, remove cover
electronic 7687
B
0 0
0
rt gn ge
B